![]() Let me know if I have to rally the troops dawg. So if anyone wants to do anything real I'm down to wait 6 months for realistic expectations as long as people are willing to let go of 10$ (which is realistic for such a community) and agree on something. The whole I'm going to put up a bunch of ideas and art that I won't use in anything I do is just a large fantasy and it just grinds my gears because it just turns into a huge circle jerk hug box fest. The dude who's doing the Beast Masters plugin set I watched the youtube video and for some reason the channel doesn't have any videos, yet it does and the plugins aren't there or anywhere and we'll get them eventually which is kind of a burn so I asked him to just put them on display instead of waiting for another six months to see if he comes back to it before another version of RPG Maker comes out. I just know that if we put our money in a buck, as in pick a scripter/programmer and have that person do everything after we "agree" on everything then I'm down to toss in 10$ and only then. I mean I have kids and stuff but I'm not some old grandpa. I would prepare for a long haul as it sounds like it would take a fair amount of research and tweaking. ![]() This is where I would personally start if I were trying to achieve what you describe, but it's just a start, you'll have to find the available plugins, research their use and play around with your options to figure something like this out. If you wanted this to be achieved in battle you would need a plugin that animates the enemy so you can achieve the shrinking effect and one to launch projectiles Yanfly's Battle Engine Core and Action Sequences 1-3 comes to mind. If you wanted to do this outside of battle You could use animations (you would need a way to detect if there is a "pokemon" in the target area(maybe a collision checker with script?), likely a script or plugin or both.Īnimation two 2.) Target shrinking and disappearing if hit(this is where checking target location would come into play. It's exciting to me at the very least that this version has seen a switch to the, in my opinion, much more dynamic Javascript.If I were to try this, I would start by looking at the available MV plugins in the Javascript boards section. Alpha ABS Z recently got updates 0.8 and 0.8.5 that brings RPG Maker MV support and added PvP mode for multiplayer. well if rpg maker already has things like collisions into walls, and npc dialogue already done, and all those other assets already written i would like to use them. Achievements and Hidden Maps - Soul Hero Adventure. Sharing new resources, plugins, tools, tutorials, game releases, and anything else thats rele. I'd prefer to start in an engine like this where much of what I would've otherwise made coded scratch is already pre-built, but I'd like to be familiar first with just how much control you actually have, and work from there. If you want to do anything that has to redo significantly the battle system of RPG Maker, I would honestly recommend using a different engine, such as Godot, Gamemaker or even Unity. Repeater Crossbow RPG Maker The Nutcracker of Riepass. RPG Maker News is news content for RPG Maker users, by a user. I've had a concept for a game I've been outlining for years but have yet to begin programming. Or render battle in a 3D environment that you can pan around. 9 minutes ago by Synrec (synreckaisyl) Share this post: Share on Twitter Share on Facebook. Or make combat in real-time based on a speed stat rather than turn-based. RPG Maker MV/MZ: Tactical Battle System » Devlog. One of those sentences that don’t make much sense outside an RPGMaker tutorial.) Now that we have a way to control the Respawn switch, let’s move back to the Slime. ![]() ![]() View attachment 48598 (You talk to the crystal to turn the switch on or off. Or give enemies idle and attacking animations. Let’s create a system that allows enemies to respawn depending on a switch. I mean, sure you can put in your own sprites and make your own attacks and all, but can you actually radically revamp the base system?įor instance, say I wanted to display my party members on-screen, rather than as simple portraits as seems to be the default. I've worked with past versions of RPG Maker but found them lackluster largely because of the seemingly uncustomizable battle system, and what videos I've watched detailing the software seem to speak to the same conclusion.
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